Unfortunately, Redfall’s buggy nature left me feeling a little underwhelmed, as stealthy approaches prove incredibly wonky, mainly when enemies fail to notice you out in the open. I sided with Jacob Boyer, or the “deadeye with an undead eye”, for his ability to send a raven into heavily populated areas to reveal enemies through walls and within buildings. Surrounding lore can be uncovered via collectibles out in the open world through general exploration, but I can’t help but feel there was potential for a more traditional single-player narrative, given Arkane’s prior success within that sphere.Įach of the four heroes available generally provide a unique way to play Redfall, emphasising either stealth, technology, agility or brute strength, even if you’re all more than likely to go in guns blazing with each of them. Its simplistic story doesn’t necessarily get in the way, given its emphasis on the open world and four-player cooperative play, which lends itself to a more casual nature based around its straightforward mission design. Bloodthirsty vampires have descended upon the town, as you select one of four special hunters, gifted with unique powers, to take it back. Redfall takes place within the confines of its titular town, otherwise best described as a compact version of Massachusetts. I certainly enjoyed my first few hours with it, and encourage anyone to jump on board with friends where possible, but even so, it fails to make up for any sort of long term sustainability. It’s a world full of lore and intrigue, that fails to deliver on its potential, due to uninspired missions and buggy gameplay. That being said, Redfall feels like a missed opportunity. From Dishonored to Deathloop, we’ve understandably become accustomed to a certain level of creativity and quality from the developer. Developer Arkane Studios’ return always feels like a welcome one, packed with both anticipation and fond memories of previous titles.
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